Game Studio website example: Saltbox Interactive
Sample site built by our AI, not a customer site. Saltbox Interactive is a made-up business; our AI wrote every section, from the headline to the 4-question FAQ. Saltbox Interactive is an independent game studio in Seattle. Two shipped titles, a third in development, plus contract work in systems design and Unreal engineering.
What makes this game studio website work
The first line answers "why you"
The first thing a visitor reads is "Small team, weird games, shipped", with "Independent since 2019" set above it as a small label. The line underneath does the explaining: "Fourteen people making systems driven games with hand built worlds. Two titles shipped on PC and console, a third in production, and contract engineering when the calendar allows." Two buttons follow, "Play our games" for people ready to act and "Work with us" for people who want to look around first. The layout is a full-bleed cinematic hero, the headline laid over darkened footage, using looping stock footage instead of a static photo.
Proof sits right under the fold
Directly below the hero, a strip of 4 short facts does the job most game studio sites leave to vague words like "trusted" or "experienced": 2 (titles shipped), 14 (people on staff), 480k (copies sold) and 6 yrs (independent). Each one is something a customer can check or hold the business to.
Prices on the page, not "call for a quote"
The "What we have shipped and what we take on" section lists 6 games and services: Tidewrack, PC and console ($24.99), Nine Lamps ($14.99), Untitled third project (In development), Systems design consulting (From $12,000/milestone), Unreal engineering contract (From $145/hour) and Porting and platform certification (Quoted per platform). Prices run from $14.99 to $12,000, so a visitor can tell in seconds whether it fits the budget. A one-line note sets the terms: "Contract work is quoted per milestone with a defined deliverable." Each item gets a sentence of its own, for example "A salvage survival game about a drowned coastline and the machines left running."
It explains who is behind it
Under the heading "Fourteen people who all touch the game", the about section says: "Saltbox was founded by five people who left a large studio after their third cancelled project. We stayed small deliberately, we self fund with contract work between titles, and everyone on staff plays the build every Friday." It then lists 3 concrete points instead of a paragraph of values: both shipped titles delivered without mandatory crunch, self funded through contract engineering between projects and open playtests with the community from early production.
Reviews name the detail
There are 2 reviews, each signed with a name and a context (Kai M., Player review; Dana R., Studio production director). None of them says "great service". They mention a specific moment, like "Tidewrack is the only survival game where I read the machine logs instead of skipping them. Ninety hours in."
The FAQ handles objections
The FAQ covers 4 questions: "Where can I buy your games?", "Are you hiring?", "Do you take publishing pitches?" and "When is the next game out?". The answers are direct. The first one reads: "Tidewrack and Nine Lamps are on Steam, the Epic Games Store, PlayStation and Xbox. Buying direct from our own store gives us a bigger cut and gives you a Steam key anyway."
The last step is obvious
The page closes on "Say hello". It sets expectations before anyone gets in touch: "Press requests, contract inquiries and bug reports all reach us here. Bug reports get a build number, please." Hours are written out (Mon to Fri 10am to 6pm Pacific). The phone number also sits in the header on every scroll position, so nobody has to hunt for it.
The design stays out of the way
The palette is three colors: a #faf8f5 background, #191919 text and one accent (#8b3a2f) used only for buttons and labels. Headings are set in a serif face and buttons have 0px rounded corners. The menu has 6 items (Services, Pricing, About, Reviews, FAQ and Contact), all on one page, so it scrolls instead of making people click through.
Every service and price, as the site lists it
- Tidewrack, PC and console ($24.99): A salvage survival game about a drowned coastline and the machines left running.
- Nine Lamps ($14.99): A short puzzle game about lighting a city that keeps rearranging itself.
- Untitled third project (In development): Announced next year, playtests open to newsletter subscribers first.
- Systems design consulting (From $12,000/milestone): Economy, progression and combat systems reviewed and rebuilt with your design team.
- Unreal engineering contract (From $145/hour): Gameplay and tools engineering for studios who need senior hands for a stretch.
- Porting and platform certification (Quoted per platform): Console porting and cert submission for teams shipping their first console build.
Questions its FAQ answers
- Where can I buy your games?
- Are you hiring?
- Do you take publishing pitches?
- When is the next game out?
Build a site like this for my game studio
Describe your business in a sentence and the AI writes a site like this one around it. Start building.
Prefer to start from a template?
- TOONHUB (Marketing template)
- Framelix 3D Studios (Portfolio template)
- 3D Portfolio (Portfolio template)
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This page is for inspiration: one real example, taken apart. For the pages a game studio site needs, what it costs and what the builder can and cannot do, see the game studio website builder page.
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